But defending this broken rule just because it leads to a desirable end result is not what I expected of you, nobledrake. If you want Archers to pay less you can absolutely say so. It sure isn't a rule that feels like written for Pathfinder 2. but letting the level 15 Archer pay exactly the same, now trivial, amount to enjoy the same benefit (now +15 damage against Fey). Having a 5th level Archer having to pay through the nose to enjoy a benefit appropriate for her level (say +5 damage against Fey). ![]() How can you defend a rule that impacts archers of different levels so drastically different. You still keep avoiding the main question: NOTHING in the design of PF2 suggests and implies ammunition were intended to be exempt from the same cost structure as melee weapons, and more generally that the devs intended ammunition to be an exception from the game's highly regimented balance. If monsters got to save against precious materials weaknesses, for instance, the 44 gp arrow would have a low low save DC that made it useless at high level. ![]() Well, inexplicable unless you assume it was an honest mistake.Īlmost nowhere else can a high level character get the same relative benefit for relatively much less money. Getting to enjoy precious materials weaknesses is gated by the need to purchase higher grades to keep enjoying the best runes.įor some inexplicable reason that's not true for ranged weapons. There's no gain to making the more expensive weaponry option more expensive by an even wider margin like that. The entire idea of needing high-grade ammunition or it can't carry stronger enchantments is a bankrupt one, whether a developer said it or not, because it creates an odd situation in which the arrows you buy for 1 copper each don't have any restrictions at all on what they can carry from your magical bow to your enemy, but drastically more expensive ammunition (the cheapest being 400 times the price, if I recall correctly) can't.
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